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Earth is the ground below you, and nothing more. It is what keeps you from falling into the VOid, it's what you plant in, and that's all it is. There is no Planet Earth; there never has been and there never will be.¹ The Eastlands comprise those provinces which lie on the eastern shore of the Great Sea, such as Flatheadia, and the Fublio Valley. Egreth Castle served as the seat of royal power from the reign of Duncanthrax (who moved the capital from Largoneth in 660 GUE) through the reign of Dimwit (who moved the capital to Flatheadia in 771 GUE). Egreth was, and still is, reputed to be the most dangerous locale in the kingdom. Protected from hostile invaders from the sea by Fort Griffspotter, Egreth also happened to be the major site in the Westlands of the vast tunneling project implemented by Duncanthrax to move the Empire underground. In the caverns near Egreth can be found the famous Glass Maze, Bozbarland, and the Great Underground Highway #2. It is of slight historical interest to note that Egreth was best remembered in the magical community for the famed CoalWalkers of Egreth, a troupe who used magical aid to protect themselves while carrying out their stunts. Eldritch Vapors dwell in cemeteries, moors, and other locales where fog will hide their evershifting forms. Two areas known to be frequented by eldritch vapors are the Festeron Cemetery and the marsh to the south of Grubbo-by-the-Sea. Gleeful and mischievous, the vapors enjoy snatching away the possessions of those foolish enough to wander into their realm. Visitors without possessions are themselves snatched away. Lord Ellron lived in post-Flatheadia Aragain for his whole life. He was a studier of wartime philosophy, military strategies, and the thaumaturgical arts. Because of his magical interest, he was always in the crosshairs of Syovar the Strong, who was the ruling monarch in the Eastlands, and the leader of the Inquisition. Unfortunately for him, Syovar knew that he could not declare a war against Lord Ellron for practicing magic alone. In the beginning of 924 GUE, General Thaddeus Kaine began to increase the border of the Desert River Province, and some of it intruded onto what Ellron considered to be the Aragain Province. Ellron asked Kaine to stop widening the borders, and when he refused, Ellron declared war. The Enchanters Guilds of the Westlands, longtime supporters of Lord Ellron, assisted him in the battle with General Kaine and Syovar the Strong. Despite this, Ellron and his forces were defeated in 949 GUE when a Zorkastrian pilgrim managed to infiltrate Castle Irondune and execute a plan Kaine had drawn up. Lord Ellron died in battle in 949 GUE. Elves are a mysterious race of magical humanoids. It is reasonable to assume that elves are natives of the Eastlands, but none have ever been encountered there. The only definitely known elvish relic is a magical sword found in the Eastlands that glows when evil is nearby. However, rumors about elves abound. One Accardi weapons shop also claims to sell swords of elvish make. The authenticity of these claims have not been verified. The Legend of the Enchanter is the dramatic re-telling, usually performed in theatre or movies, of the story in which a young Enchanter managed to defeat the evil warlock Krill. The Enchanters' Broadcasting Group was the first television network in the Westlands, and one of the first networks in general. Being run by enchanters, the network is able to personalize all of it's shows around the viewer, so it's clearly the most popular network. However, an 890 GUE agreement between between EBG, ZBC, and QBS (FOZ wouldn't debut for another year) agreed that EBG must run show-length advertisements for 12 hours each day. EBG is best known for its sitcoms, ranging from the early 883 GUE darling This Psyantist's Life, to the considerably more contemporary Sign Field.
The Enchanters Guild can trace its roots to the reign of Entharion the Wise, over 900 years ago. It was in that era that scholars penned the first writings on the mystic subject of magic. Throughout the centuries the advancement of Thaumaturgy suffered many setbacks. (See Appendix D) One of these setbacks, King Duncanthrax's Unnatural Acts, indirectly led to the foundation of the Enchanters Guild. When the ban on magic decreed by Duncanthrax was loosened towards the end of the seventh century, the great thaumaturge Vilboz was able to form a legitimate organization to aid the scientific approach to the study of magic. This organization was the first chapter of the Guild of Enchanters, founded in the tiny hamlet of Accardi-By-The-Sea. Since that day, additional chapters have usually been located in similar small villages, since the bustle of city life interferes with an Enchanter's work ("Excuse me, I locked my keys in my house. Could you please rezrov my door?"). From the earliest days of the Guild, Enchanters have been bound by a series of governing tenets. The first tenet states that Enchanters may never use their talents to aid evil. The second points out that an Enchanter's duty is to the Guild and to the Kingdom, not to the individual. Lesser tenets include rules for conducting votes at meetings, guidelines for passing dishes at Guild banquets, and penalties for revealing the Guild's secret handshake. Thanks to the spread of the Guild, use of magic by lay people became more prevalent. One such lay person made a mistake thatcaused the devastating Endless Fire of 773 GUE. To ensure that such mistakes would never happen again, Lord Dimwit Flathead issued a series of edicts that entrusted all use of magic to the various Guilds of Enchanters, thus preventing magic use by the common person. These Guilds, whose elders comprised the so-called Circle of Enchanters, was empowered to form schools for the training of new Enchanters. This official sanctioning of the Guilds led to the formation of numerous other chapters, with membership in various Guilds in excess of 2000 by the year 800. Only one example is Dimithio, who single-handedly founded an Enchanters Guild in the huge metropolis of Borphee. By this time the old chapters in Thriff and Accardi had become highly influential, and helped to bring stability to the land following the turbulence created by the collapse of the Great Underground Empire in 883. However, when the tenth century rolled around the Guild began to face some problems. Although it was underwriting many philanthropic foundations and running many accredited thaumaturgical universities, not everybody was pleased with the way things were going. For instance, the 115th Convention of Enchanters and Sorcerors in 957 GUE was plagued with pranks and magical oneupmanship between various chapters. Barbel of Gurth, a Guildmaster and elder member of the Circle of Enchanters, commented that he was "disgusted" with the state of affairs in the Enchanters Guild. Many complained of a lack of communication between the chapters, while some junior enchanters grumbled about "leadership stagnation." These complaints were directed at Barbel, who had been a Guildmaster since 933, and Belboz, who had led the Circle of Enchanters since 952, and had been a Guildmaster for 47 years. These people felt that the lifetime appointment of Guildmasters was far too long. However, the year 957 saw events that many interpreted as a rebirth for the Guild. One junior guildmaster, who had defeated Krill only a few years before, rescued Belboz from the clutches of the demon Jeearr, and became the new Head of the Circle. Unfortunately, this period of rebirth was short-lived. In 966 the new Head of the Circle set in motion a chain of events that brought about the end of the Guild, and the end of the Age of Magic. As these events were unfolding, a Final Conclave of the Guild of Enchanters in Borphee acted to preserve the sum of all knowledge of the Guilds forever in the famed Coconut of Quendor. In the current reality of 1072 GUE, we have seen a resurgance of Guilds, particularly the Enchanters Guilds. The Enchanters' Retreat is an old stone structure perched high in the Flathead Mountains. For generations, retired (or even burnt-out) enchanters have gone there to breathe the clean mountain air, watch the stars, and rest from their exertions. The appointments are simple, the fare in unsophisticated, and those there are always content. After the defeat of Jeearr in 957, the famous mage Belboz himself sought refuge in the Retreat. The Encyclopedia Frobozzica, a publication of the Frobozz Magic Encyclopedia Company, is the finest of its kind in the known world. All entries are meticulously compiled by the Frobozz Magic Encyclopedia Research Company, the illustrations are faithfully reproduced by the Frobozz Encyclopedia Illustration Company, and the facts are all double, triple, and quadruple-checked by the Frobozz Magic Encyclopedia Accuracy and Verification Company. No library should be without one! We heartily congratulate you on your purchase of this latest edition of the Encyclopedia Frobozzica. Earlier editions are perfect, but not as perfect as this, the definitive collection of the knowledge of the Age of Magic. Since the resurgance of magic to the Empire, the Encyclopedia Frobozzica, and most other Frobozz Magic Companies have been reinstated. The 1067 GUE edition was the first to be sold since 966 GUE. The Encyclopedia Frobizzica is a rare edition of the Encyclopedia Frobozzica that was only published once, and immediately recalled. The only known copy to survive was once on display in the library of the Accardi Enchanters Guild, but it has since been rounded up and destroyed. The Endless Fire destroyed the city of Mareilon in 773 GUE, after raging for 4 weeks. It was later found out that the fire had been started by a civil servant on 18 Estuary, who thought he was casting the ZEMDOR spell ("turn original into triplicate") but who, instead, cast the ZIMBOR spell ("turn one really big city into lots of tiny, little ashes"). He reportedly apolozied to the city with, "Whoops! My bad." The Fire led Lord Dimwit Flathead (the Excessive) to issue a series of 5,521 edicts over the following few weeks, which had the effect of severely limiting access to magic, and, incidentally, lawyers. Henceforth, all magic was entrusted to the various Guilds of Enchanters. Mareilon has been rebuilding from the Endless Fire since then, but they couldn't make any progress because of the spell's properties: Each time they'd get really big, their city would catch fire again. However, during the Age of Science, Mareilonites found that they could successfully rebuild the entire city without worry, which they did. Entharion the Wise united many warring tribes, including the rival city-states of Galepath and Mareilon, thus forming the kingdom of Quendor. In the year 0 GUE, Entharion crawled out from the forests between Galepath and Mareilon and stumbled into a camp where the two rulers of those cities were meeting to form a peace agreement. The meeting had turned sour, however, when the leader of Galepath called the leader of Mareilon a "dried hungus". As things were about to come to blows again, Entharion stood up in-between the two and said, "Why fight?" Despite standard answers of "Well, he started it!", no leader could come up with a successful and comprehensive answer, and the war stopped. Both leaders decided that it would be best for everyone if Entharion the Wise, as they started calling him, would take over power of the entire province of Frobozz. The lower provinces of the Westlands heard about what Entharion did for Galepath and Mareilon, and they agreed to submit to Entharion's rule as well. Thus, Entharion became the King of Quendor. Our researchers, through the use of Frobozz Magic Temporizers, have determined that Entharion had a very limited vocabulary, and his famous "Why fight?" sentence was one of the most complex he had ever come up with. Entharion set up a castle between Galepath and Mareilon on a land he named "Largoneth". The castle is where he, and the rest of the kings in his dynasty, lived and ruled. According to earlier, erroneous entries in the Encyclopedia Frobozzica, Entharion and his legendary blade Grueslayer eradicated grues from the face of the world. Unfortunately for many adventurers, this is not true. Our current calendar dates from the first year of Entharion's reign, which ended in 41 GUE. He was succeeded by Mysterion the Brave. Epozz: The epozz is a unit of measurement that denotes a particular geological period of history on Quendor. As of 1073 GUE, there are five known epozzes: The Etherial Planes of Atrii is an alternate plane of existence that has specific locations that coincide with the same locations in the real world. However, the geometry and very nature of space in the Ethereal Planes is different in an indescribable way. Those who have mastered transcendental physics can easily jump back and forth from the Ethereal Planes to the real world via magic curtains called Dimension Doors, or through the use of a Scroll of Gating. These transcendental voyagers report that solid objects from the Ethereal Planes appear only as vague outlines in our world, and vice versa. The Planes of Atrii, home of the Implementors, is also the way Orkan of Thriff was so easily able to transport his entire village anywhere he desired in our world. It has been discovered that a transcendental traveler, upon magically entering the Planes of Atrii, can easily return to the real world via magic curtains specially designed to provide a one-way trip. The Etherial Planes of Atrii is the home of the most substantial form of the magical university G.U.E. Tech. Most inhabitants of the Planes are either sorcerers, snack cakes, former child stars, or people who own ferrets. The Evil One is the sorceress responsible for the magical transformation of the Antharian village of Festeron into the dismal nightmare known as Witchville. It is known that The Evil One and others like her sought Wishbringer, the Stone of Dreams, known to be in possession of the proprietor of the local Magick Shoppe, who also happened to be The Evil One's sister. In order to gain control of the Stone, The Evil One kidnapped her sister's cat, Chaos, and held her ransom. Thanks to the bravery and cunning of a local postal service employee, The Evil One's plan was foiled. The cat Chaos was returned to its rightful owner, Witchville was transformed back into Festeron, and Wishbringer was kept out of the hands of The Evil One forever. Calendar | Music | Double Fanucci | Magic | Religions | Maps A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z ¹[Editor's Note] This entry was written by, and printed under the cooperation of, the Packed-Earth Society. Mr. Sprague has no comment on the recent controversies surrounding this Society. |